What are we?

Menethil is a cross-faction realm where we want to improve the experience of World of Warcraft's most popular expansion and patch release: Wrath of the King King (3.3.5) in various ways through many quality-of-life changes, including game design changes if deemed reasonable. To name one minor example of this, The Tribunal of Ages event in 5-Player dungeon Halls of Stone has been redesigned to have a much faster pace.

Many changes have been the result of feedback and suggestions from the founding community thus far, and we believe that there's always room for improvement in all areas of the game. Such changes will be ongoing as time goes on. We read every piece of constructive feedback and suggestion posted on all platforms.

Our team is in constant communication with the community with no imaginary barriers between them. Each player on Menethil has the ability to contribute in shaping the realm into what they want it to be. The bugtracker will never be ignored, and no reports go unacknowledged.

You cannot purchase combat gear, achievements, titles or prestigious mounts on our donation or voting store, with the exception of heirloom items for leveling. Should you wish to contribute to server costs, you'll be rewarded cosmetically or with a level 80 character boost, bypassing the leveling process.

Realm Information

  • Current Raid Tier: Icecrown Citadel
  • Current Season: Season 1, Wrathful
  • Experience Rate: 8x
  • Professions Rate: 4x
  • Reputation Rate: 2x
  • Honor Point Rate: 2x
  • Arena Point Rate: 2x
  • New Mounts brought into game
  • Custom seasonal events
  • Cross-Faction enabled
  • Character Services
  • Double XP Weekends
  • Custom Anti-Cheat
  • Weekly Lotteries

Quality of Life Changes

  • You have access to all flight paths upon character creation.
  • Your riding skill up to and including Expert Riding is free.
  • Class abilities, even those that are normally obtained through low-level quest chains, are automatically learned to you when you level.
  • Rare monsters in the world offer a significant amount of experience.
  • Auction house is stacked with low-level uncommon and rare items with reduced purchasing costs for leveling.
  • Flying mounts can be ridden anywhere in the world. Flight ability and speed change depending on location. Similar to the Cataclysm update.

Latest News

Latest Changelogs

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  • Halls of Lightning: General Bjarngrim will now broadcast correct text.
  • Halls of Stone: Updated Sjonnir and Maiden of Grief AI models.
  • The Slave Pens: Updated Ahune's AI model behavior.
  • Fixed equipment template for Southsea Swashbuckler.


  • Updated "It's all fun and games" quest.
  • Updated "A Smokywood Pastures" quest.


  • Fixed issue where battleground and arena scoreboard statistics would reset if player relogged in to the game while in a Battleground or Arena.
  • Drak'Tharon Keep: intro event rework.
  • Mauradon Portal is now clickable.
  • Updates to Gordunni Trap spell.
  • LFG roles will now be verified and sanitized (Warriors should not be able to queue as Healers).
  • Various warden improvements.

Estimated downtime: Less than a minute.


  • Gold received from quests modifier has been set to 3, up from 2. This includes weekly quests for raids, which reward additional gold in replacement of Emblems of Frost.
  • Common, Uncommon and Rare items rate has been increased to 2, up from 1. Earning gold through solo-play should be a viable option to progress your character as part of the recent accessible gear update. Apologies for the unnoted drop-rate change, and thank you for the feedback!
  • The Oculus: Corrected an issue that caused Urom to be rarely engaged a second time via pre-fired projectile.
  • The Oculus: Frosts Bombs will now have a much longer cooldown.
  • The Oculus: Varos Cloudstrider visual corrections for Energize Core spell.
  • The Nexus: Grand Magus image AI improvements (and some other various trash control improvements).
  • The Nexus: Keristrazsa event corrections, which will prevent her from spamming Frost Nova.
  • Various improvements in Naxxramas and Obsidian Sanctum (Increased Health and Damage).
  • Various Warden Improvements.

Icecrown Citadel:

  • Nerub'ar Broodkeeper will no longer engage into combat before reaching the center and other minor movement corrections.
  • Gunship Battle: Rocket Pack visual will now properly be added or removed when entering or leaving the ship.
  • Rimefang improvements: will correctly use its current position as reference for his air phase, rather than a fixed point.
  • Miscellaneous updates to the Geist event (Plaguewing), text inclusions and issue was corrected in which sometimes caused both sides to trigger from a single trap.

The changes listed above will be applied at Thursday 00:30 ST.
Estimated downtime: Less than a minute.

Altough it's a bit too late, we still want to wish everyone happy new year!


  • Emblems of Frost has been removed from the game. Sources of emblems have been replaced with gold, and you may exchange Emblems of Frost for gold at the Miscellaneous Quartermasters in Dalaran City.
  • A wide range of item-level 264 items from Icecrown Citadel and Tier-10 Sets (251) are now purchasable with gold rather than Emblems of Frost, as part of the accessible gear update. Speak to the guards if you can't find the one you're looking for!
  • Engineering: Saronite Bombs will now require skill level (1), down from (350) and can be purchased via Engineering Supply vendor.
  • Profession combat bonuses costs have been increased to 250 gold, up from 8 gold.
  • Gold rewarded for completing quests has been doubled for all character levels, rather than just max-level characters.
  • Druids: Primal Fury will now correctly add an additional combo point on every initial critical hit.
  • Misc: Mauradon's portal will now be clickable, with the correct faction set in.
  • Quest Free Your Mind: Fixed an issue that causes Vile to ignore his death mechanic.
  • Quest: It's All Funs and Games corrections.
  • Quest: The Cleansing corrections.

Icecrown Citadel:

  • Gunship Battle: On Heroic Difficulty, the battle-mage destroys the cannons and joins the fight. This is the only battle-mage that will spawn, and has an increased health pool.
  • Gunship Battle: Muradin or Saurfang must be defeated to bring the enemy ship down, as cannons are taken out of the fight on Heroic Difficulty.
  • Gunship Battle: Fixed an issue that caused the enemy ship's leader to not stack their damage increasing ability.
  • Deathbringer Saurfang: Increased Blood Power generated by 100% on Heroic Difficulty.
  • Deathbringer Saurfang: Blood Beast's health pool has been increased by 50%,  melee damage has been increased by 200% on Heroic Difficulty.
  • Deathbringer Saurfang: Blood Beasts will delay their attack for slightly longer before engaging.
  • Deathbringer Saurfang: Blood Beast's movement speed has been reduced slightly. They are still susceptible to snare effects.
  • Professor Putricide: Gas Cloud and Volatile Ooze will no longer chase the same target at once during the intermission phase on Heroic Difficulty.
  • Professor Putricide: Players will now be forced out of the Mutated Abomination if they're the last target remaining.
  • Professor Putricide will no longer sprint to his lab table for the intermission phase, running at normal speed instead.
  • Sindragosa: Phase 3: Ice Tomb will occur after the first and third Blistering Cold, rather than just before. Repeating the same pattern. The only change here is the order of the overlap. While it's not an actual bug, we've figured this would be a more realistic chain of events.
  • Sindragosa: On Heroic Difficulty, Sindragosa's Frost Bombs during the air phase fire much more rapidly.
  • The Lich King: Fury of Frostmourne will now correctly kill players regardless of any immunities.
  • The Lich King: Raging Spirits will delay their attack for slightly longer before engaging.

The changes listed above will be applied at Wednesday 17:00 ST.
Estimated downtime: Less than a minute.

Big thanks to everyone who've reported these bugs!


  • Additional information has been added to the website.
  • Additional tutorial on how to connect to realm, or claim level 80 boost gift has been added.


  • The quartermasters characters are met in Dalaran City with have been organized. You'll be able to purchase the items for gold, rather than first purchasing the emblems from the exchanger.
  • Emblems of Heroism, Valor, Conquest and Triumphs have been removed and can no longer be obtained.
  • New: Ulduar Quartermaster: You'll be able to purchase 219 item-level items, including Tier-8 set for gold.
  • New: Trial of the Crusader Quartermaster (previously named Emblem of Triumph Quartermaster) now has wrists, waist and boot options, and can be purchased with gold.
  • Weekly Raid Quests Update: Include new bosses, remove old previous tier quests.
  • Free Your Mind (quest): The Leaper shouldn't disappear without quest credit.

Icecrown Citadel:

  • Misc: Deathbound Warders no longer attack when a trap is triggered, but instead just start their path around the room. They're now immune to crowd-control effects.
  • Misc: Valkyr's in the upper spire are now nullified.
  • Misc: Various trash group corrections, minor stuff.
  • Misc: Corrected Saber Lash event timer.
  • Gunship: Rocketeer's now correctly start firing when spawned.
  • Gunship (Heroic only) Addition: On Heroic Difficulty, players will need to defeat the enemy ship boss to complete the encounter as cannons are destroyed by the Battle Mage or Sorcerer.
  • Rotface: Big Ooze and Little Ooze are now immune to snares, grip and other forms of crowd-control. Additionally, their movement speed has been corrected.
  • Rotface: Little Ooze will now properly focus on its spawning target. Big Ooze will now have a slight delay before engaging upon formation.
  • Sindragosa: Frost Bomb timing corrections for heroic mode. More fun, less AFK!

The changes listed above will be applied at Saturday 02:00 ST.
Estimated downtime: Less than a minute.


  • Store: Item Level segment has been added to the store.
  • Store: Sorting ability has been added to the store.
  • Settings: Change password logic has been modified, and will no longer ask for special characters.
  • Register: Password logic has been modified, and will no longer ask for special characters.
  • Register: Changed notification layout to suit website's design better.
  • Login: Changed notification layout to suit website's design better.

Icecrown Citadel:

  • Fixed an issue that caused Rotface to incorrectly reset its threat table. Hotfix has been already applied.
  • Fixed an issue related to Professor Putricide's gates remaining closed for longer than intended after gas air-lock event.
  • An issue has been fixed where is some extreme cases, some of the bosses could potentially lead entire group into instance ID reset.
  • An issue has been fixed where Deathbringer Saurfang would fail his Mark of the Fallen cast.
  • Highlord Tirion Fordring will no longer engage in any enemy units, causing some players to remain combat-locked at the entrance.
  • Dark Nucleus AI has been tweaked.

Forge of Souls / Pit of Saron / Halls of Reflection:

  • Sylvanas and Jaina quest-chain can now be completed regardless of your faction, as intended with cross-faction active.
  • Forge of Souls: Fixed an issue that allowed players to enter the dungeon in ghost form if they fell from the platform before. Hotfix has been already applied.
  • Krick's damage has been increased with slight event timer modification on Heroic Difficulty.


  • As normal mode is now considerably easier than every other heroic dungeon, the rewards for completing them have been reduced. However, no items have been removed from any of the standard drop tables.
  • On normal mode difficulty, bosses now reward 1 Emblem of Triumph, down from 2.
  • On normal mode difficulty, end bosses now rewards 2 Emblems of Triumph, down from 5.
  • On normal mode difficulty, end bosses no longer drop Dungeoneer's Cache.
  • Heroic Dungeons: Dungeoneer's Satchel is now included in the Random Dungeon Heroic rewards, rather than from the last boss loot table.
  • Heroic Dungeons: You will now be r ewarded 5 Emblems of Frost for your first daily Random Heroic, up from 2. Additionally, each Heroic Dungeon completed after the first will reward 1 Emblem of Frost, upgraded from 2 Emblems of Triumph.
  • Normal Mode Dungeons: Reduced Emblem of Triumph count by half, and Dungeoneer's Satchel has been removed from this difficulty.
  • Azjol'Nerub: Fixed an issue that caused Hadronox to sometimes reset unexpectedly.
  • Halls of Lightning: Fixed an issue that would sometimes allow golems to remain active after the encounter.
  • Halls of Stone: Added missing animation for Tribunal Heads event, and other miscellaneous AI corrections.
  • Oculus: Prevent future possible issue with falling. Players will not be teleported when falling, instead : killed. Player will be ressurected outside the dungeon.
  • Purification of Quel'Delar: Complete rewrite of the quest. Players will now properly teleport into the instance, and will be able to purify their chosen Quel'Delars.
  • Dungeoneer's Satchel: Increased gold reward to 100 gold, up from 25 gold.

The changes listed above will be applied at Saturday 14:00 ST.
Estimated downtime: Less than a minute.