2nd of December 2021 Changelog

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Ankou Game Master 56 posts
Posted 2 years ago

Realm:


  • Heroic Dungeons: All Wrath of the Lich King Heroic dungeon enemies have received a health increase, comparable to the Icecrown Citadel Heroic dungeons - bringing them to a more similar level (and hopefully more challenging to everyone).
  • Heroic Dungeons: Melee damage dealt has been slightly increased, and bosses will see individual fine tuning after some play.
  • Emblems of Conquest, Valor and Heroism can now be obtained via gold purchase from the new Currency Quartermaster, located near gear quartermasters in Dalaran City.
  • Thick Fury Mane stack count has been increased from maximum of 5 up to 200.
  • Speckled Shell Fragment stack count has been increased from maximum of 5 up to 200.
  • Thick Scaly Tail stack count has been increased from maximum of 5 up to 200.
  • Stage 1 of Raid Browser/Finder has been implemented into the game.

Bugfixes:


  • Molten Core: Fixed an issue which resulted in very high numbers of Lava NPC spawns.
  • Drak'Tharon Keep: Novos will now attack players when engaged, rather than the standard waiting period for Crystal Handlers count. Minions will still continue to spawn as before.
  • The Big Bone Worm: Added missing summon calls, which will allow summons to take place if the aura expired before duration has finished.
  • Zul'Gurub: High Priestess Jeklik improvements.
  • UBRS: Father Flame Crystal has been fixed.
  • UBRS: Warchief Rend Blackhand event has been written.
  • Quest: 'Chasing A-Me 01'  corrections.
  • Quest: 'Is that Your Goblin'  improvements.
  • Quest: 'If He Cannot Be Turned'  corrections.
  • Quest: 'Helcular's Revenge'  corrections.

Icecrown Citadel:


  • Added missing internal cooldown for Corrupted Blood (Blood Wing trash), which previously caused the stack to immediately reach (5).
  • Blighted Abominations, Deathspeaker High Priests and Decaying Colossus can no longer be crowd-controlled.
  • An issue has been fixed where your second death in Icecrown Citadel would reset your resurrection location. Following this, you'll be revived at the instance entrance rather than in ghost form.


Regards to the Heroic Dungeons, adjustments will be made, and generally the idea is to bring dungeon difficulty just a little bit due to increased gear access over the standard version of the game.
Feedback regarding this change will be especially taken into account.


The changes listed above will be applied at Friday 01:00 ST.
Estimated downtime: Less than a minute.

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